UFO: Alien Invasion
e_event_actorwound.cpp
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1 
5 /*
6 Copyright (C) 2002-2022 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #include "../../../../client.h"
26 #include "../../../cl_actor.h"
27 #include "../../../cl_hud.h"
28 #include "../../../../ui/ui_main.h"
29 #include "e_event_actorwound.h"
30 
36 void CL_ActorWound (const eventRegister_t* self, dbuffer* msg)
37 {
38  int entnum, bodyPart, wounds, treatment;
39  NET_ReadFormat(msg, self->formatString, &entnum, &bodyPart, &wounds, &treatment);
40 
41  le_t* le = LE_Get(entnum);
42  if (!le)
43  LE_NotFoundError(entnum);
44 
45  switch (le->type) {
46  case ET_ACTORHIDDEN:
47  case ET_ACTOR:
48  case ET_ACTOR2x2:
49  break;
50  default:
51  Com_Printf("CL_ActorWound: LE (%i) not an actor (type: %i)\n", entnum, le->type);
52  return;
53  }
54 
55  const BodyData* const bodyData = le->teamDef->bodyTemplate;
56  if (le->wounds.woundLevel[bodyPart] < wounds && wounds > le->maxHP *
57  bodyData->woundThreshold(bodyPart) && !LE_IsDead(le)) {
58  const character_t* chr = CL_ActorGetChr(le);
59  char tmpbuf[128];
60  Com_sprintf(tmpbuf, lengthof(tmpbuf), _("%s has been wounded"), chr->name);
61  HUD_DisplayMessage(tmpbuf);
62  }
63  le->wounds.woundLevel[bodyPart] = wounds;
64  le->wounds.treatmentLevel[bodyPart] = treatment;
65  const int actorIdx = CL_ActorGetNumber(le);
66  if (actorIdx < 0)
67  return;
68 
69  /* Update bleeding status */
70  const int bleeding = (wounds > le->maxHP * bodyData->woundThreshold(bodyPart)
71  ? static_cast<int>(wounds * bodyData->bleedingFactor(bodyPart)) : 0);
72  UI_ExecuteConfunc("updateactorstatus %i %s %i", actorIdx, "bleeding", bleeding);
73 }
woundInfo_t wounds
#define _(String)
Definition: cl_shared.h:44
void CL_ActorWound(const eventRegister_t *self, dbuffer *msg)
Parses the actor wound stats that come from the netchannel.
int woundLevel[BODYPART_MAXTYPE]
Definition: chr_shared.h:362
const BodyData * bodyTemplate
Definition: chr_shared.h:350
bool Com_sprintf(char *dest, size_t size, const char *fmt,...)
copies formatted string with buffer-size checking
Definition: shared.cpp:494
Describes a character with all its attributes.
Definition: chr_shared.h:388
void NET_ReadFormat(dbuffer *buf, const char *format,...)
The user-friendly version of NET_ReadFormat that reads variable arguments from a buffer according to ...
Definition: netpack.cpp:533
character_t * CL_ActorGetChr(const le_t *le)
Returns the character information for an actor in the teamlist.
Definition: cl_actor.cpp:155
void Com_Printf(const char *const fmt,...)
Definition: common.cpp:386
float bleedingFactor(const short bodyPart) const
Definition: chr_shared.cpp:379
int CL_ActorGetNumber(const le_t *le)
Returns the number of the actor in the teamlist.
Definition: cl_actor.cpp:125
Struct that defines one particular event with all its callbacks and data.
Definition: e_main.h:42
a local entity
le_t * LE_Get(int entnum)
Searches all local entities for the one with the searched entnum.
float woundThreshold(const short bodyPart) const
Definition: chr_shared.cpp:384
int treatmentLevel[BODYPART_MAXTYPE]
Definition: chr_shared.h:363
int maxHP
#define LE_IsDead(le)
teamDef_t * teamDef
char name[MAX_VAR]
Definition: chr_shared.h:390
#define lengthof(x)
Definition: shared.h:105
entity_type_t type
void HUD_DisplayMessage(const char *text)
Displays a message on the hud.
Definition: cl_hud.cpp:138
void UI_ExecuteConfunc(const char *fmt,...)
Executes confunc - just to identify those confuncs in the code - in this frame.
Definition: ui_main.cpp:110
#define LE_NotFoundError(entnum)