- c -
- calcAndUploadDayAndNightTexture()
: uiGeoscapeNode
- calcBounds()
: MoveClip
- calcNewPos()
: Step
- calcNewTUs()
: Step
- calcOrigin()
: Edict
- callTouch()
: Edict
- camera_edict_data_s()
: camera_edict_data_t
- canBeHitBy()
: AABB
- canHoldItem()
: Inventory
- canHoldItemWeight()
: Inventory
- canReact()
: ReactionFire
- canSee()
: ReactionFire
- changeTo()
: Weather
- character_s()
: character_t
- CheckAND()
: BinaryExpressionParser
- checkExecution()
: ReactionFire
- checkFlyingDirections()
: Step
- CheckOR()
: BinaryExpressionParser
- checkVerticalDirections()
: Step
- checkWalkingDirections()
: Step
- child()
: Edict
, SrvEdict
- chrReservations_s()
: chrReservations_t
- chrScoreGlobal_s()
: chrScoreGlobal_t
- chrScoreMission_s()
: chrScoreMission_t
- CL_ActorGetSkillString()
: cgame_import_t
- CL_PlayerGetName()
: cgame_import_t
- CL_Translate()
: cgame_import_t
- clear()
: AiAreaSearch::LQueue
, uiBox_t
- clearParticles()
: Weather
- clientBattleScape_s()
: clientBattleScape_t
- ClientGetName()
: game_export_t
- clipToMaxBoundaries()
: GridBox
- clipToWorld()
: AABB
- clone()
: uiAbstractValueNode
, uiConFuncNode
, uiCvarNode
, uiModelNode
, uiNode
, uiWindowNode
- Cmd_Args()
: cgame_import_t
, game_import_t
- Cmd_Argv()
: cgame_import_t
, game_import_t
- Com_DropShipTypeToShortName()
: cgame_import_t
- Com_EParse()
: cgame_import_t
- Com_GetConstVariable()
: cgame_import_t
- Com_GetMapDefinitionByID()
: cgame_import_t
- Com_GetRandomMapAssemblyNameForCraft()
: cgame_import_t
- Com_GetRandomMapAssemblyNameForCrashedCraft()
: cgame_import_t
- Com_GetTeamDefinitionByID()
: cgame_import_t
- Com_GetUGVByID()
: cgame_import_t
- Com_GetUGVByIDSilent()
: cgame_import_t
- Com_UFOCrashedTypeToShortName()
: cgame_import_t
- Com_UFOTypeToShortName()
: cgame_import_t
- Com_ValueToStr()
: cgame_import_t
- comRestart_t()
: comRestart_t
- Container()
: Container
- contains()
: AABB
- containsItem()
: Inventory
- copyPosData()
: Routing
- count()
: ItemCargo
- countItems()
: Container
, Inventory
- create()
: ReactionFireTargets
- CreatePool()
: cgame_import_t
- Cvar_ForceSet()
: cgame_import_t
- Cvar_Get()
: cgame_import_t
, game_import_t
- Cvar_GetString()
: cgame_import_t
- Cvar_Set()
: cgame_import_t
, game_import_t
- Cvar_String()
: game_import_t
- Cvar_VariableStringOld()
: cgame_import_t