- w -
- w
: cgame_export_t
, cgame_import_t
, cinematic_t
, face_t
, hudRadar_t
, Tile
- wait
: localEntityParse_t
, mapParticle_t
- waitingForStart
: client_static_t
- warp_enabled
: rstate_t
- warp_program
: rstate_t
- weapFdsIdx
: fireDef_t
- weapon
: cgame_import_t
, objDef_t
, ugv_t
- weaponDamage
: craftItem
- weaponDelay
: craftItem
- weaponIndex
: reserveShot_t
- weapons
: aircraft_t
, objDef_t
, teamDef_t
- weaponSkill
: fireDef_t
- weaponSpeed
: craftItem
- weather
: ptl_t
, rendererData_t
- weatherStrength
: Weather
- weatherType
: Weather
- weight
: objDef_t
- wheelScrollable
: panelExtraData_t
- when
: scheduleEvent_t
- width
: Assembly
, cgame_import_t
, chunkCache_t
, hudRadarImage_t
, image_t
, r_framebuffer_t
, r_viewport_t
, rect_t
, viddefContext_t
, vidmode_t
- windDirection
: Weather
- winding
: patch_t
, portal_t
, side_t
- window
: cgameType_t
- windowName
: cgame_import_t
- windows
: uiGlobal_t
- windowStack
: uiGlobal_t
- windowStackPos
: uiGlobal_t
- windStrength
: Weather
- windTurbulence
: Weather
- winningTeam
: autoMissionBattle_t
, level_locals_t
- with_functions
: libtrace_data
- won
: cgame_import_t
- workcount
: threadstate_t
- workers
: campaign_t
- workfrac
: threadstate_t
- workindex
: threadstate_t
- worktick
: threadstate_t
- world_matrix
: rlocals_t
- world_program
: rstate_t
- worldlevel
: rendererData_t
- worldSector
: sv_edict_t
- worldSectors
: serverInstanceGame_t
- worldtotex
: lightinfo_t
- woundLevel
: woundInfo_t
- wounds
: character_t
, le_t
, updateCharacter_t
- woundThreshold
: BodyPartData
- wpMaxs
: MapTile
- wpMins
: MapTile
- write
: searchpath_t