UFO: Alien Invasion
g_inventory.h
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1 
5 /*
6 Copyright (C) 2002-2022 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
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13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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17 See the GNU General Public License for more details.
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21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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23 */
24 
25 #pragma once
26 
27 #include "g_local.h"
28 
29 const equipDef_t* G_GetEquipDefByID(const char* equipID);
31 Edict* G_GetFloorItems(Edict* ent) __attribute__((nonnull));
32 bool G_InventoryRemoveItemByID(const char* itemID, Edict* ent, containerIndex_t index);
33 bool G_AddItemToFloor(const pos3_t pos, const char* itemID);
34 void G_InventoryToFloor(Edict* ent);
35 void G_ReadItem(Item* item, const invDef_t** container, int* x, int* y);
36 void G_WriteItem(const Item& item, const containerIndex_t contId, int x, int y);
37 void G_SendInventory(playermask_t player_mask, const Edict& ent);
void G_SendInventory(playermask_t player_mask, const Edict &ent)
Sends whole inventory through the network buffer.
bool G_InventoryRemoveItemByID(const char *itemID, Edict *ent, containerIndex_t index)
Removes one particular item from a given container.
Definition: g_inventory.cpp:80
void G_InventoryToFloor(Edict *ent)
Move items to adjacent locations if the containers on the current floor edict are full...
unsigned int playermask_t
Definition: g_events.h:34
#define __attribute__(x)
Definition: cxx.h:37
const equipDef_t * G_GetEquipDefByID(const char *equipID)
Definition: g_inventory.cpp:31
item instance data, with linked list capability
Definition: inv_shared.h:402
void G_WriteItem(const Item &item, const containerIndex_t contId, int x, int y)
Write an item to the network buffer.
Edict * G_GetFloorItems(Edict *ent) __attribute__((nonnull))
Prepares a list of items on the floor at given entity position.
Definition: g_inventory.cpp:59
void G_ReadItem(Item *item, const invDef_t **container, int *x, int *y)
Read item from the network buffer.
pos_t pos3_t[3]
Definition: ufotypes.h:58
inventory definition for our menus
Definition: inv_shared.h:371
QGL_EXTERN GLuint index
Definition: r_gl.h:110
int32_t containerIndex_t
Definition: inv_shared.h:46
Edict * G_GetFloorItemFromPos(const pos3_t pos)
Callback to G_GetEdictFromPos() for given position, used to get items from position.
Definition: g_inventory.cpp:48
Local definitions for game module.
bool G_AddItemToFloor(const pos3_t pos, const char *itemID)
Adds a new item to an existing or new floor container edict at the given grid location.
Definition: g_edict.h:45