26 textures[
i] = ++texnum;
QGL_EXTERN const GLuint *QGL_EXTERN GLuint *QGL_EXTERN GLsizei
void glBindTexture(GLenum target, GLuint id)
QGL_EXTERN GLint GLenum type
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *texels)
QGL_EXTERN const GLuint *QGL_EXTERN GLuint *QGL_EXTERN GLenum
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
void glGenTextures(GLsizei n, GLuint *textures)
void format(__printf__, 1, 2)))