UFO: Alien Invasion
light_vs.glsl
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1 /**
2  * @file
3  * @brief Lighting vertex shader.
4  */
5 
6 vec3 point;
7 out_qualifier vec3 normal;
8 
9 /**
10  * @brief LightVertex.
11  */
12 void LightVertex(void) {
13  /* Pass the interpolated normal and position along for dynamic lights.*/
14  normal = normalize(vec3(gl_NormalMatrix * Normal));
15  point = vec3(gl_ModelViewMatrix * Vertex);
16 }