UFO: Alien Invasion
r_flare.h
Go to the documentation of this file.
1 #pragma once
2 
4 void R_DrawFlareSurfaces(const mBspSurfaces_t* surfs, glElementIndex_t* indexPtr);
surfaces are assigned to arrays based on their primary rendering type and then sorted by world textur...
GLuint glElementIndex_t
Definition: r_gl.h:57
void R_CreateSurfaceFlare(mBspSurface_t *surf)
Definition: r_flare.cpp:24
void R_DrawFlareSurfaces(const mBspSurfaces_t *surfs, glElementIndex_t *indexPtr)
Flares are batched by their texture. Usually, this means one draw operation for all flares in view...
Definition: r_flare.cpp:69