Go to the documentation of this file. 27 #include <GLES/glext.h> 33 #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_OES 34 #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE_OES 35 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 36 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 37 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 38 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 39 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT GL_INVALID_FRAMEBUFFER_OPERATION_OES 40 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED_OES 41 #define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_OES 42 #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER_OES 43 #define GL_MAX_RENDERBUFFER_SIZE_EXT GL_MAX_RENDERBUFFER_SIZE_OES 44 #define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_OES 45 #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES 46 #define GL_DEPTH_COMPONENT GL_DEPTH_COMPONENT16_OES 47 #define GL_SOURCE0_RGB GL_SRC0_RGB 48 #define GL_SOURCE1_RGB GL_SRC1_RGB 49 #define GL_SOURCE2_RGB GL_SRC2_RGB 50 #define GL_SOURCE0_ALPHA GL_SRC0_ALPHA 51 #define GL_SOURCE1_ALPHA GL_SRC1_ALPHA 52 #define GL_SOURCE2_ALPHA GL_SRC2_ALPHA 55 #define GL_CLAMP GL_CLAMP_TO_EDGE 58 #define glTranslated( X, Y, Z ) glTranslatex( (X)*0x10000, (Y)*0x10000, (Z)*0x10000 ) 61 #define GL_COMPILE_STATUS 0x8B81 62 #define GL_LINK_STATUS 0x8B82 63 #define GL_FRAGMENT_SHADER 0x8B30 64 #define GL_VERTEX_SHADER 0x8B31 65 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 66 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 67 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 68 #define GL_MAX_VERTEX_ATTRIBS 0x8869 69 #define GL_MAX_TEXTURE_COORDS GL_MAX_TEXTURE_UNITS 70 #define GL_MAX_VARYING_VECTORS 0x8DFC 71 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 72 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB