SFML 2.4.2
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Deprecated List
Class
sf::Event::MouseWheelEvent
This event is deprecated and potentially inaccurate. Use MouseWheelScrollEvent instead.
Member
sf::LinesStrip
Use LineStrip instead
Member
sf::RenderWindow::capture
() const
Use a
sf::Texture
and its
sf::Texture::update(const Window&)
function and copy its contents into an
sf::Image
instead.
sf::Vector2u
windowSize = window.getSize();
sf::Texture
texture;
texture.
create
(windowSize.
x
, windowSize.
y
);
texture.
update
(window);
sf::Image
screenshot = texture.
copyToImage
();
Member
sf::Shader::setParameter
(const std::string &name, const Vector2f &vector)
Use setUniform(const std::string&, const Glsl::Vec2&) instead.
Member
sf::Shader::setParameter
(const std::string &name, float x, float y)
Use setUniform(const std::string&, const Glsl::Vec2&) instead.
Member
sf::Shader::setParameter
(const std::string &name, const Vector3f &vector)
Use setUniform(const std::string&, const Glsl::Vec3&) instead.
Member
sf::Shader::setParameter
(const std::string &name, const Color &color)
Use setUniform(const std::string&, const Glsl::Vec4&) instead.
Member
sf::Shader::setParameter
(const std::string &name, const Texture &texture)
Use setUniform(const std::string&, const Texture&) instead.
Member
sf::Shader::setParameter
(const std::string &name, float x, float y, float z)
Use setUniform(const std::string&, const Glsl::Vec3&) instead.
Member
sf::Shader::setParameter
(const std::string &name, const Transform &transform)
Use setUniform(const std::string&, const Glsl::Mat4&) instead.
Member
sf::Shader::setParameter
(const std::string &name, float x, float y, float z, float w)
Use setUniform(const std::string&, const Glsl::Vec4&) instead.
Member
sf::Shader::setParameter
(const std::string &name, float x)
Use setUniform(const std::string&, float) instead.
Member
sf::Shader::setParameter
(const std::string &name, CurrentTextureType)
Use setUniform(const std::string&, CurrentTextureType) instead.
Member
sf::Text::getColor
() const
There is now fill and outline colors instead of a single global color. Use getFillColor() or getOutlineColor() instead.
Member
sf::Text::setColor
(const Color &color)
There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead.
Member
sf::TrianglesFan
Use TriangleFan instead
Member
sf::TrianglesStrip
Use TriangleStrip instead