|
tesseract 3.04.01
|
00001 /****************************************************************************** 00002 ** Filename: fpoint.c 00003 ** Purpose: Abstract data type for a 2D point (floating point coords) 00004 ** Author: Dan Johnson 00005 ** History: Thu Apr 12 10:44:15 1990, DSJ, Created. 00006 ** 00007 ** (c) Copyright Hewlett-Packard Company, 1988. 00008 ** Licensed under the Apache License, Version 2.0 (the "License"); 00009 ** you may not use this file except in compliance with the License. 00010 ** You may obtain a copy of the License at 00011 ** http://www.apache.org/licenses/LICENSE-2.0 00012 ** Unless required by applicable law or agreed to in writing, software 00013 ** distributed under the License is distributed on an "AS IS" BASIS, 00014 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00015 ** See the License for the specific language governing permissions and 00016 ** limitations under the License. 00017 ******************************************************************************/ 00018 /*---------------------------------------------------------------------------- 00019 Include Files and Type Defines 00020 ----------------------------------------------------------------------------*/ 00021 #include "const.h" 00022 #include "fpoint.h" 00023 #include <stdio.h> 00024 #include <math.h> 00025 00026 /*---------------------------------------------------------------------------- 00027 Public Code 00028 ----------------------------------------------------------------------------*/ 00029 00030 FLOAT32 DistanceBetween(FPOINT A, FPOINT B) { 00031 double xd = XDelta(A, B); 00032 double yd = YDelta(A, B); 00033 return sqrt(static_cast<double>(xd * xd + yd * yd)); 00034 } 00035 00048 FLOAT32 NormalizedAngleFrom(FPOINT *Point1, 00049 FPOINT *Point2, 00050 FLOAT32 FullScale) { 00051 FLOAT32 Angle; 00052 FLOAT32 NumRadsInCircle = 2.0 * PI; 00053 00054 Angle = AngleFrom (*Point1, *Point2); 00055 if (Angle < 0.0) 00056 Angle += NumRadsInCircle; 00057 Angle *= FullScale / NumRadsInCircle; 00058 if (Angle < 0.0 || Angle >= FullScale) 00059 Angle = 0.0; 00060 return (Angle); 00061 00062 }