Controller Configuration Files
Introduction
Controller configuration files can be used to modify MAME’s default input settings. Controller configuration files may be supplied with an input device to provide more suitable defaults, or used as profiles that can be selected for different situations. MAME includes a few sample controller configuration files in the ctrlr folder, designed to provide useful defaults for certain arcade-style controllers.
Controller configuration files are an XML application, using the .cfg
filename extension. MAME searches for controller configuration files in the
directories specified using the ctrlrpath option. A controller
configuration file is selected by setting the ctrlr option to its filename,
excluding the .cfg extension (e.g. set the ctrlr option to
scorpionxg to use scorpionxg.cfg). It is an error if the specified
controller configuration file does not exist, or if it contains no sections
applicable to the emulated system.
Controller configuration files use implementation-dependent input tokens. The
values available and their precise meanings depend on the exact version of MAME
used, the input devices connected, the selected input provider modules
(keyboardprovider, mouseprovider, lightgunprovider and
joystickprovider options), and possibly other settings.
Basic structure
Controller configuration files follow a similar format to the system configuration files that MAME uses to save things like input settings and bookkeeping data. This example shows the overall structure of a controller configuration file:
<?xml version="1.0"?>
<mameconfig version="10">
<system name="default">
<input>
<!-- settings affecting all emulated systems go here -->
</input>
</system>
<system name="neogeo">
<input>
<!-- settings affecting neogeo and clones go here -->
</input>
</system>
<system name="intellec4.cpp">
<input>
<!-- settings affecting all systems defined in intellec4.cpp go here -->
</input>
</system>
</mameconfig>
The root of a controller configuration file must be a mameconfig element,
with a version attribute specifying the configuration format version
(currently 10 – MAME will not load a file using a different version). The
mameconfig element contains one or more system elements, each of which
has a name attribute specifying the system(s) it applies to. Each
system element contains an input element which holds the actual
remap and port configuration elements, which will be described later.
When launching an emulated system, MAME will apply configuration from system
elements where the value of the name attribute meets one of the following
criteria:
If the
nameattribute has the valuedefault, it will always be applied (including for the system/software selection menus).If the value of the
nameattribute matches the system’s short name, the short name of its parent system, or the short name of its BIOS system (if applicable).If the value of the
nameattribute matches the name of the source file where the system is defined.
For example, for the game “DaeJeon! SanJeon SuJeon (AJTUE 990412 V1.000)”,
system elements will be applied if their name attribute has the value
default (applies to all systems), sanjeon (short name of the system
itself), sasissu (short name of the parent system), stvbios (short
name of the BIOS system), or stv.cpp (source file where the system is
defined).
As another example, a system element whose name attribute has the value
zac2650.cpp will be applied for the systems “The Invaders”, “Super Invader
Attack (bootleg of The Invaders)”, and “Dodgem”.
Applicable system elements are applied in the order they appear in the
controller configuration file. Settings from elements that appear later in the
file may modify or override settings from elements that appear earlier. Within
a system element, remap elements are applied before port elements.
Substituting default controls
You can use a remap element to substitute one host input for another in
MAME’s default input configuration. For example, this substitutes keys on the
numeric keypad for the cursor direction keys:
<input>
<remap origcode="KEYCODE_UP" newcode="KEYCODE_8PAD" />
<remap origcode="KEYCODE_DOWN" newcode="KEYCODE_2PAD" />
<remap origcode="KEYCODE_LEFT" newcode="KEYCODE_4PAD" />
<remap origcode="KEYCODE_RIGHT" newcode="KEYCODE_6PAD" />
</input>
The origcode attribute specifies the token for the host input to be
substituted, and the newcode attribute specifies the token for the
replacement host input. In this case, assignments using the cursor up, down,
left and right arrows will be replaced with the numeric 8, 2, 4 and 6 keys on
the numeric keypad, respectively.
Note that substitutions specified using remap elements only apply to inputs
that use MAME’s default assignment for the control type. That is, they only
apply to default assignments for control types set in the “Inputs (general)”
menu. They do not apply to default input assignments set in driver/device I/O
port definitions (using the PORT_CODE macro).
MAME applies remap elements found inside any applicable system element.
Overriding defaults by control type
Use port elements with type attributes but without tag attributes to
override the default host input assignments for a controls:
<input>
<port type="UI_CONFIGURE">
<newseq type="standard">KEYCODE_TAB OR KEYCODE_1 KEYCODE_5</newseq>
</port>
<port type="UI_CANCEL">
<newseq type="standard">KEYCODE_ESC OR KEYCODE_2 KEYCODE_6</newseq>
</port>
<port type="P1_BUTTON1">
<newseq type="standard">KEYCODE_C OR JOYCODE_1_BUTTON1</newseq>
</port>
<port type="P1_BUTTON2">
<newseq type="standard">KEYCODE_LSHIFT OR JOYCODE_1_BUTTON2</newseq>
</port>
<port type="P1_BUTTON3">
<newseq type="standard">KEYCODE_Z OR JOYCODE_1_BUTTON3</newseq>
</port>
<port type="P1_BUTTON4">
<newseq type="standard">KEYCODE_X OR JOYCODE_1_BUTTON4</newseq>
</port>
</input>
This sets the following default input assignments:
- Config Menu (User Interface)
Tab key, or 1 and 2 keys pressed simultaneously
- UI Cancel (User Interface)
Escape key, or 2 and 6 keys pressed simultaneously
- P1 Button 1 (Player 1 Controls)
C key, or joystick 1 button 1
- P1 Button 2 (Player 1 Controls)
Left Shift key, or joystick 1 button 2
- P1 Button 3 (Player 1 Controls)
Z key, or joystick 1 button 3
- P1 Button 4 (Player 1 Controls)
X key, or joystick 1 button 4
Note that this will only apply for inputs that use MAME’s default assignment for
the control type. That is, port elements without tag attributes only
override default assignments for control types set in the “Inputs (general)”
menu. They do not override default input assignments set in driver/device I/O
port definitions (using the PORT_CODE macro).
MAME applies port elements without tag attributes found inside any
applicable system element.
Overriding defaults for specific controls
Use port elements with tag, type, mask and defvalue
attributes to override defaults for specific controls. These port elements
should only occur inside system elements that apply to particular systems or
source files (i.e. they should not occur inside system elements where the
name attribute has the value default). The default host input
assignments can be overridden, as well as the toggle setting for digital
controls.
The tag, type, mask and defvalue are used to identify the
affected input. You can find out the values to use for a particular input by
changing its assigned host input, exiting MAME, and checking the values in the
system configuration file. Note that these values are not guaranteed to be
stable, and may change between MAME versions.
Here’s an example that overrides defaults for 280-ZZZAP:
<system name="280zzzap">
<input>
<port tag=":IN0" type="P1_BUTTON2" mask="16" defvalue="0" toggle="no" />
<port tag=":IN1" type="P1_PADDLE" mask="255" defvalue="127">
<newseq type="increment">KEYCODE_K</newseq>
<newseq type="decrement">KEYCODE_J</newseq>
</port>
</input>
</system>
This sets the host inputs to steer left and right to the K and J keys, respectively, and disables the toggle setting for the gear shift input.