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GObject ╰── AgsRecall ╰── AgsRecallAudio ├── AgsFxAnalyseAudio ├── AgsFxBufferAudio ├── AgsFxNotationAudio ├── AgsFxEnvelopeAudio ├── AgsFxEq10Audio ├── AgsFxHighPassAudio ├── AgsFxLadspaAudio ├── AgsFxLfoAudio ├── AgsFxLowPassAudio ├── AgsFxPatternAudio ├── AgsFxPeakAudio ├── AgsFxPlaybackAudio ├── AgsFxTremoloAudio ├── AgsFxTwoPassAliaseAudio ├── AgsFxVolumeAudio ╰── AgsFxWahWahAudio
AgsAudio *
ags_recall_audio_get_audio (AgsRecallAudio *recall_audio);
Get audio.
Since: 3.1.0
void ags_recall_audio_set_audio (AgsRecallAudio *recall_audio,AgsAudio *audio);
Set audio.
Since: 3.1.0
AgsRecallAudio *
ags_recall_audio_new (AgsAudio *audio);
Creates an AgsRecallAudio.
Since: 3.0.0
“audio” property“audio” AgsAudio *
The assigned audio.
Owner: AgsRecallAudio
Flags: Read / Write
Since: 3.0.0