|
Open CASCADE Technology
7.5.1
|
Describes an axis in 3D space. An axis is defined by: More...
#include <gp_Ax1.hxx>
Public Member Functions | |
| gp_Ax1 () | |
| Creates an axis object representing Z axis of the reference co-ordinate system. More... | |
| gp_Ax1 (const gp_Pnt &P, const gp_Dir &V) | |
| P is the location point and V is the direction of <me>. More... | |
| void | SetDirection (const gp_Dir &V) |
| Assigns V as the "Direction" of this axis. More... | |
| void | SetLocation (const gp_Pnt &P) |
| Assigns P as the origin of this axis. More... | |
| const gp_Dir & | Direction () const |
| Returns the direction of <me>. More... | |
| const gp_Pnt & | Location () const |
| Returns the location point of <me>. More... | |
| Standard_Boolean | IsCoaxial (const gp_Ax1 &Other, const Standard_Real AngularTolerance, const Standard_Real LinearTolerance) const |
| Returns True if : . the angle between <me> and <Other> is lower or equal to <AngularTolerance> and . the distance between <me>.Location() and <Other> is lower or equal to <LinearTolerance> and . the distance between <Other>.Location() and <me> is lower or equal to LinearTolerance. More... | |
| Standard_Boolean | IsNormal (const gp_Ax1 &Other, const Standard_Real AngularTolerance) const |
| Returns True if the direction of the <me> and <Other> are normal to each other. That is, if the angle between the two axes is equal to Pi/2. Note: the tolerance criterion is given by AngularTolerance.. More... | |
| Standard_Boolean | IsOpposite (const gp_Ax1 &Other, const Standard_Real AngularTolerance) const |
| Returns True if the direction of <me> and <Other> are parallel with opposite orientation. That is, if the angle between the two axes is equal to Pi. Note: the tolerance criterion is given by AngularTolerance. More... | |
| Standard_Boolean | IsParallel (const gp_Ax1 &Other, const Standard_Real AngularTolerance) const |
| Returns True if the direction of <me> and <Other> are parallel with same orientation or opposite orientation. That is, if the angle between the two axes is equal to 0 or Pi. Note: the tolerance criterion is given by AngularTolerance. More... | |
| Standard_Real | Angle (const gp_Ax1 &Other) const |
| Computes the angular value, in radians, between <me>.Direction() and <Other>.Direction(). Returns the angle between 0 and 2*PI radians. More... | |
| void | Reverse () |
| Reverses the unit vector of this axis. and assigns the result to this axis. More... | |
| gp_Ax1 | Reversed () const |
| Reverses the unit vector of this axis and creates a new one. More... | |
| void | Mirror (const gp_Pnt &P) |
| Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry and assigns the result to this axis. More... | |
| gp_Ax1 | Mirrored (const gp_Pnt &P) const |
| Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry and creates a new axis. More... | |
| void | Mirror (const gp_Ax1 &A1) |
| Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry and assigns the result to this axis. More... | |
| gp_Ax1 | Mirrored (const gp_Ax1 &A1) const |
| Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry and creates a new axis. More... | |
| void | Mirror (const gp_Ax2 &A2) |
| Performs the symmetrical transformation of an axis placement with respect to a plane. The axis placement <A2> locates the plane of the symmetry : (Location, XDirection, YDirection) and assigns the result to this axis. More... | |
| gp_Ax1 | Mirrored (const gp_Ax2 &A2) const |
| Performs the symmetrical transformation of an axis placement with respect to a plane. The axis placement <A2> locates the plane of the symmetry : (Location, XDirection, YDirection) and creates a new axis. More... | |
| void | Rotate (const gp_Ax1 &A1, const Standard_Real Ang) |
| Rotates this axis at an angle Ang (in radians) about the axis A1 and assigns the result to this axis. More... | |
| gp_Ax1 | Rotated (const gp_Ax1 &A1, const Standard_Real Ang) const |
| Rotates this axis at an angle Ang (in radians) about the axis A1 and creates a new one. More... | |
| void | Scale (const gp_Pnt &P, const Standard_Real S) |
| Applies a scaling transformation to this axis with: More... | |
| gp_Ax1 | Scaled (const gp_Pnt &P, const Standard_Real S) const |
| Applies a scaling transformation to this axis with: More... | |
| void | Transform (const gp_Trsf &T) |
| Applies the transformation T to this axis. and assigns the result to this axis. More... | |
| gp_Ax1 | Transformed (const gp_Trsf &T) const |
| Applies the transformation T to this axis and creates a new one. More... | |
| void | Translate (const gp_Vec &V) |
| Translates this axis by the vector V, and assigns the result to this axis. More... | |
| gp_Ax1 | Translated (const gp_Vec &V) const |
| Translates this axis by the vector V, and creates a new one. More... | |
| void | Translate (const gp_Pnt &P1, const gp_Pnt &P2) |
| Translates this axis by: the vector (P1, P2) defined from point P1 to point P2. and assigns the result to this axis. More... | |
| gp_Ax1 | Translated (const gp_Pnt &P1, const gp_Pnt &P2) const |
| Translates this axis by: the vector (P1, P2) defined from point P1 to point P2. and creates a new one. More... | |
| void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const |
| Dumps the content of me into the stream. More... | |
| Standard_Boolean | InitFromJson (const Standard_SStream &theSStream, Standard_Integer &theStreamPos) |
| Inits the content of me from the stream. More... | |
Describes an axis in 3D space. An axis is defined by:
| gp_Ax1::gp_Ax1 | ( | ) |
Creates an axis object representing Z axis of the reference co-ordinate system.
P is the location point and V is the direction of <me>.
| Standard_Real gp_Ax1::Angle | ( | const gp_Ax1 & | Other | ) | const |
Computes the angular value, in radians, between <me>.Direction() and <Other>.Direction(). Returns the angle between 0 and 2*PI radians.
| const gp_Dir& gp_Ax1::Direction | ( | ) | const |
Returns the direction of <me>.
| void gp_Ax1::DumpJson | ( | Standard_OStream & | theOStream, |
| Standard_Integer | theDepth = -1 |
||
| ) | const |
Dumps the content of me into the stream.
| Standard_Boolean gp_Ax1::InitFromJson | ( | const Standard_SStream & | theSStream, |
| Standard_Integer & | theStreamPos | ||
| ) |
Inits the content of me from the stream.
| Standard_Boolean gp_Ax1::IsCoaxial | ( | const gp_Ax1 & | Other, |
| const Standard_Real | AngularTolerance, | ||
| const Standard_Real | LinearTolerance | ||
| ) | const |
Returns True if : . the angle between <me> and <Other> is lower or equal to <AngularTolerance> and . the distance between <me>.Location() and <Other> is lower or equal to <LinearTolerance> and . the distance between <Other>.Location() and <me> is lower or equal to LinearTolerance.
| Standard_Boolean gp_Ax1::IsNormal | ( | const gp_Ax1 & | Other, |
| const Standard_Real | AngularTolerance | ||
| ) | const |
Returns True if the direction of the <me> and <Other> are normal to each other. That is, if the angle between the two axes is equal to Pi/2. Note: the tolerance criterion is given by AngularTolerance..
| Standard_Boolean gp_Ax1::IsOpposite | ( | const gp_Ax1 & | Other, |
| const Standard_Real | AngularTolerance | ||
| ) | const |
Returns True if the direction of <me> and <Other> are parallel with opposite orientation. That is, if the angle between the two axes is equal to Pi. Note: the tolerance criterion is given by AngularTolerance.
| Standard_Boolean gp_Ax1::IsParallel | ( | const gp_Ax1 & | Other, |
| const Standard_Real | AngularTolerance | ||
| ) | const |
Returns True if the direction of <me> and <Other> are parallel with same orientation or opposite orientation. That is, if the angle between the two axes is equal to 0 or Pi. Note: the tolerance criterion is given by AngularTolerance.
| const gp_Pnt& gp_Ax1::Location | ( | ) | const |
Returns the location point of <me>.
| void gp_Ax1::Mirror | ( | const gp_Ax1 & | A1 | ) |
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry and assigns the result to this axis.
| void gp_Ax1::Mirror | ( | const gp_Ax2 & | A2 | ) |
Performs the symmetrical transformation of an axis placement with respect to a plane. The axis placement <A2> locates the plane of the symmetry : (Location, XDirection, YDirection) and assigns the result to this axis.
| void gp_Ax1::Mirror | ( | const gp_Pnt & | P | ) |
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry and assigns the result to this axis.
Performs the symmetrical transformation of an axis placement with respect to an axis placement which is the axis of the symmetry and creates a new axis.
Performs the symmetrical transformation of an axis placement with respect to a plane. The axis placement <A2> locates the plane of the symmetry : (Location, XDirection, YDirection) and creates a new axis.
Performs the symmetrical transformation of an axis placement with respect to the point P which is the center of the symmetry and creates a new axis.
| void gp_Ax1::Reverse | ( | ) |
Reverses the unit vector of this axis. and assigns the result to this axis.
| gp_Ax1 gp_Ax1::Reversed | ( | ) | const |
Reverses the unit vector of this axis and creates a new one.
| void gp_Ax1::Rotate | ( | const gp_Ax1 & | A1, |
| const Standard_Real | Ang | ||
| ) |
Rotates this axis at an angle Ang (in radians) about the axis A1 and assigns the result to this axis.
| gp_Ax1 gp_Ax1::Rotated | ( | const gp_Ax1 & | A1, |
| const Standard_Real | Ang | ||
| ) | const |
Rotates this axis at an angle Ang (in radians) about the axis A1 and creates a new one.
| void gp_Ax1::Scale | ( | const gp_Pnt & | P, |
| const Standard_Real | S | ||
| ) |
Applies a scaling transformation to this axis with:
| gp_Ax1 gp_Ax1::Scaled | ( | const gp_Pnt & | P, |
| const Standard_Real | S | ||
| ) | const |
Applies a scaling transformation to this axis with:
| void gp_Ax1::SetDirection | ( | const gp_Dir & | V | ) |
Assigns V as the "Direction" of this axis.
| void gp_Ax1::SetLocation | ( | const gp_Pnt & | P | ) |
Assigns P as the origin of this axis.
| void gp_Ax1::Transform | ( | const gp_Trsf & | T | ) |
Applies the transformation T to this axis. and assigns the result to this axis.
Applies the transformation T to this axis and creates a new one.
Translates an axis plaxement in the direction of the vector <V>. The magnitude of the translation is the vector's magnitude.
Translates this axis by: the vector (P1, P2) defined from point P1 to point P2. and assigns the result to this axis.
| void gp_Ax1::Translate | ( | const gp_Vec & | V | ) |
Translates this axis by the vector V, and assigns the result to this axis.
Translates this axis by: the vector (P1, P2) defined from point P1 to point P2. and creates a new one.
Translates this axis by the vector V, and creates a new one.