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Animator Class Reference
Version 4.0

Animation runner. More...

Inheritance diagram for Animator:

## Public Member Functions
Adding and removing Animations
void | addAnimation (CView *view, IdStringPtr name, IAnimationTarget *target, ITimingFunction *timingFunction, CBaseObject *notificationObject=nullptr)
| adds an animation. More...
void | addAnimation (CView *view, IdStringPtr name, IAnimationTarget *target, ITimingFunction *timingFunction, DoneFunction notification)
| adds an animation. More...
void | removeAnimation (CView *view, IdStringPtr name)
| removes an animation. More...
void | removeAnimations (CView *view)
| removes all animations for view More...
Public Member Functions inherited from ReferenceCounted< T >
| ReferenceCounted ()=default
virtual | ~ReferenceCounted () noexcept=default
| ReferenceCounted (const ReferenceCounted &)
ReferenceCounted & | operator= (const ReferenceCounted &)
void | forget () override
| decrease refcount and delete object if refcount == 0 More...
void | remember () override
| increase refcount More...
virtual int32_t | getNbReference () const
| get refcount More...
virtual void | beforeDelete ()

## Detailed Description

Animation runner.

## Member Function Documentation

void addAnimation | ( | CView * | view,
|  | IdStringPtr | name,
|  | IAnimationTarget * | target,
|  | ITimingFunction * | timingFunction,
|  | CBaseObject * | notificationObject = `nullptr`
| ) |  |

adds an animation.

Animation and timingFunction is now owned by the animator. An already running animation for view with name will be canceled. If a notificationObject is supplied, it will be notified when the animation has finished

See also
  FinishedMessage.

void addAnimation | ( | CView * | view,
|  | IdStringPtr | name,
|  | IAnimationTarget * | target,
|  | ITimingFunction * | timingFunction,
|  | DoneFunction | notification
| ) |  |

adds an animation.

Animation and timingFunction is now owned by the animator. An already running animation for view with name will be canceled. The notification function will be called when the animation has finished.

void removeAnimation | ( | CView * | view,
|  | IdStringPtr | name
| ) |  |

removes an animation.

If animation has the IReference interface forget() will be called otherwise it is deleted. The same will be done with the timingFunction.

void removeAnimations | ( | CView * | view | ) |

removes all animations for view

The documentation for this class was generated from the following files:

- animator.h
- animator.cpp