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BandistoProcessor Class Reference

`#include <mdaBandistoProcessor.h>`

Inheritance diagram for BandistoProcessor:

## Public Member Functions
| BandistoProcessor ()
tresult | initialize (FUnknown *context) SMTG_OVERRIDE
void | doProcessing (ProcessData &data) SMTG_OVERRIDE

## Static Public Member Functions
static FUnknown * | createInstance (void *)

## Static Public Attributes
static FUID | uid

## Protected Member Functions
void | recalculate () SMTG_OVERRIDE

## Protected Attributes
float | gain1
float | driv1
float | trim1
float | gain2
float | driv2
float | trim2
float | gain3
float | driv3
float | trim3
float | fi1
float | fb1
float | fo1
float | fi2
float | fb2
float | fo2
float | fb3
float | slev
int | valve

## Constructor & Destructor Documentation

BandistoProcessor | ( |  | ) |

## Member Function Documentation

tresult initialize | ( | FUnknown * | context | ) |
| virtual

Reimplemented from AudioEffect.

void doProcessing | ( | ProcessData & | data | ) |
| virtual

Implements BaseProcessor.

static FUnknown* createInstance | ( | void * |  | ) |
| inline static

void recalculate | ( |  | ) |
| protected virtual

Reimplemented from BaseProcessor.

## Member Data Documentation

FUID uid
| static

float gain1
| protected

float driv1
| protected

float trim1
| protected

float gain2
| protected

float driv2
| protected

float trim2
| protected

float gain3
| protected

float driv3
| protected

float trim3
| protected

float fi1
| protected

float fb1
| protected

float fo1
| protected

float fi2
| protected

float fb2
| protected

float fo2
| protected

float fb3
| protected

float slev
| protected

int valve
| protected

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