##########################################################################################
# VSTGUI UIDescriptionEditor Application
##########################################################################################
option(VSTGUI_UIDESCRIPTIONEDITOR_APPLICATION "UIDescriptionEditorApp Target" OFF)

if(VSTGUI_UIDESCRIPTIONEDITOR_APPLICATION)

set(target UIDescriptionEditorApp)

set(${target}_sources
  "source/app.cpp"
)

##########################################################################################
if(CMAKE_HOST_APPLE)
  set(BUNDLE_PKG_INFO
    "resource/PkgInfo"
  )
  set(target_resources
  )
	set_source_files_properties(${BUNDLE_PKG_INFO} PROPERTIES
		MACOSX_PACKAGE_LOCATION "."
	)
  set_source_files_properties(${target_resources} PROPERTIES
    MACOSX_PACKAGE_LOCATION "Resources"
  )
  set(target_resources ${target_resources} ${BUNDLE_PKG_INFO})
  
  set(${target}_PLATFORM_LIBS
    "-framework Cocoa"
    "-framework OpenGL"
    "-framework QuartzCore"
    "-framework Accelerate"
  )
  get_filename_component(InfoPlistFile "resource/Info.plist" ABSOLUTE)
  set(APP_PROPERTIES
    MACOSX_BUNDLE TRUE
    MACOSX_BUNDLE_INFO_PLIST ${InfoPlistFile}
    OUTPUT_NAME "UIDescriptionEditorApp"
  )
endif()

##########################################################################################
if(MSVC)
  set(target_resources
    "resource/winresources.rc"
  )
  set(APP_PROPERTIES
    LINK_FLAGS "/SUBSYSTEM:windows /INCLUDE:wWinMain"
  )
endif()

##########################################################################################
include_directories(../../../)
add_executable(${target}
  ${${target}_sources}
  ${target_resources}
)
target_link_libraries(${target}
	vstgui
  vstgui_uidescription
  vstgui_standalone
	${${target}_PLATFORM_LIBS}
)

vstgui_set_cxx_version(${target} 14)
set_target_properties(${target} PROPERTIES ${APP_PROPERTIES} FOLDER Tests)
target_compile_definitions(${target} ${VSTGUI_COMPILE_DEFINITIONS})

endif(VSTGUI_UIDESCRIPTIONEDITOR_APPLICATION)
